package com.physics.game;

import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.BodyDef;
import com.badlogic.gdx.physics.box2d.ContactListener;

public class NullPhysicsWorld implements PhysicsWorld{

	public NullPhysicsWorld(ContactListener listener){
		
	}
	
	@Override
	public void dispose() {
		
		
	}

	@Override
	public void update(float dt) {
		
		
	}

	@Override
	public Body createBody(BodyDef bodydef) {
		
		return null;
	}

	@Override
	public void setListener(ContactListener listener) {
		
		
	}

}
